Cryptocurrency gaming ecosystem Treasure has launched a new Ethereum layer 2 scaling network, originating from Arbitrum. This move will open up new possibilities for gamers as projects are built on networks tailored to game-specific requirements.
Treasure’s newly launched Ethereum layer-2 network is part of ZKsync. elastic chain—Interoperable networks without any knowledge Rollup Chain—Uses the project’s MAGIC token by default. As a result, more than 15 games and hundreds of thousands of NFTs and tokens need to be migrated. decisionUsers can do so using: hyperlane bridge.
The project is branded as a “decentralized gaming console” as it uses blockchain to power video game titles. Treasure in February Double Down on Building Arbitrumpresentation plan Launch the “Infinity Chains” web. But Treasure has shifted gears in recent months after reexamining its priorities.
“We need game-specific features, and we need to foster specific cultural and distribution flywheels that generic Layer 2 doesn’t prioritize,” Treasure co-founder said. Karel Vuong said decryption. “This requires a bottom-up, games-first approach.”
That means the creation of a layer 2 network dedicated to gaming will allow projects to leverage gasless transactions, social account creation, and introduce “professional infrastructure for the gaming economy,” Vuong said.
For example, this move strengthens Treasure’s Game Exchange system, allowing players to trade assets, provide liquidity, and earn rewards natively within the game client, lowering costs and improving overall speed.
Additionally, the Treasure Development Kit is set to allow games to more seamlessly implement blockchain features, reducing direct smart contract information and allowing AI agents to enter the game world. ZKsync’s native account abstraction feature allows players to log in via email and social accounts along with their cryptocurrency wallets.
Interestingly, Treasure received an offer from ZKsync last February when it announced plans to continue building Arbitrum, but turned it down due to a perceived lack of traction with users.
Vuong said Treasure’s technical requirements have evolved since then. Now, ZKsync’s features, especially around default account abstraction, ZK-based scalability, and Elastic Network interoperability, make ZKsync the right choice this time around.
“After extensive evaluation prior to the launch of Layer 2, we found that ZKsync’s technology perfectly aligned with our vision to fundamentally transform the gaming industry,” said Vuong. decryption. “This change is not about what went wrong before, but about what’s right for Treasure’s future as we expand.”
Fortunately, this move won’t delay Treasure’s schedule, as Wednesday’s mainnet launch is already ahead of schedule. With that, the project expects to launch “several” games on the new network by the end of the year, with more to come in the first quarter of 2025.
Vuong has confirmed the action rogue-lite game. vagabond It will be released exclusively in Treasure, a monkey-themed massively multiplayer online game. bitmate We are working to bring network and role-playing games seamlessly on-chain. city bus is already using the Game Exchange system.
“We are already in discussions with other games about potential migration,” Vuong said, adding the action role-playing game. calamity We are moving on top of the Ethereum layer-2 network. “Our momentum is strong, with both existing partners and new games interested in building out Treasure’s infrastructure.”
To celebrate the mainnet launch, Treasure will be launching a campaign called Decentralized Entertainment System: Cartridges. In a nod to retro cartridge-based gaming systems, free NFT mints are released daily based on games from the Treasure ecosystem, turning the assets into collector’s items.
Then, in Q1 2025, staking using the Ethereum protocol EigenLayer for Treasure’s MAGIC tokens and “other use cases” that will level up decentralized gaming consoles will be released.
“The next few months will be very interesting,” Vuong said.
Editor: Andrew Hayward
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